Girl Genius - Adventures In Castle Heterodyne

Created by Rain Games

A fabulous Action Adventure game based on the award winning graphic novel series Girl Genius™ by Phil & Kaja Foglio

Latest Updates from Our Project:

Second Playtest for Alpha Backers
18 days ago – Thu, Jul 21, 2022 at 10:23:46 AM

This post is for backers only. Please visit and log in to read.

Devblog # 12 - Upcoming Alpha-backer playtest, new features, progress report
about 1 month ago – Thu, Jul 07, 2022 at 01:17:43 AM

This post is for backers only. Please visit and log in to read.

Devblog # 11 - New puzzle game mechanics and more!
4 months ago – Wed, Apr 20, 2022 at 03:26:21 AM

This post is for backers only. Please visit and log in to read.

First playtest for Alpha Access Backers!
6 months ago – Tue, Feb 08, 2022 at 09:23:57 AM

This post is for backers only. Please visit and log in to read.

Devblog #10 - Happy new year! Upcoming playtest for "Alpha test access" backers
6 months ago – Wed, Jan 26, 2022 at 02:54:37 AM

Dear backers,

2022 is upon us, so happy new year to all! We're excited for this year of game development and have some news to share vit huy.

First of all, sorry for a late update. We've had no less than three deadlines looming over us for the last few months, so we've been at hard concentration mode.

New Game!

What we've been doing

So for the last year, the focus has been on building the core experience of Girl Genius: AICH. The underlying systems, gameplay feel, art direction etc. This has resulted in the first part of the game called "Act 1", where the player experiences a representative selection of gameplay and story, to get a grasp and feel of what the game is about. We've been doing many, many iterations on the same pieces of content in order to have a solid foundation for the rest of the game development. We did this, because the first part of the game should be a baseline for the rest of the game, and certain experiences should feel good to play straight out of the door. For example, combat gameplay, control responsiveness, Dialogue System, cutscenes, and art direction.

On this note, on to the next piece of news.

Closed playtest

We are gonna roll out a closed playtest on Steam, for backers on the tiers that contain the "Alpha testing access", in February. For backers on those tiers, please await my message. More information will follow.

We are excited to get some feedback on the "Act 1" demo!

Art showoff

// This section is gonna contain some minor spoilers.



Agatha Happy
Othar Neutral
Othar "Gentleman Adventurer" at top form
Othar angry!
Dingbot neutral
Dingbot shocked
Dingbot angry
The Coffee Machine
Coffee Machine extension conceptualization. The extensions are found in levels around in the castle
Coffee Machine extension conceptualization 2
Blender work in progress of a cool cog door
An earlier concept art for the Ingame Map
Every employee of Castle Heterodyne is required to dodge roll into their office.
Chicken Clank dispenser early model (missing eggs)
Chicken Clank dispenser in action
Agatha destroying destructable debris with her wrench

And ending on a high note

Uh oh...

I hope you like what you're seeing so far, and for those of you that are gonna take part in the playtest; well we're as excited as you!

- Kenny

Twitter: @Raingames_kenny & @Rain_games